Matrices struct reference
It contains all matrices and vectors used to display widgets in a specific place, with specific transformations.
Functions documentation
Variables documentation
glm::vec3 v3AnchorTranslation;
Stores the widget shift caused by the anchor setting.
glm::mat4 m4Translation;
Stores the widget's translation matrix.
glm::mat4 m4Rotation;
Stores the widget's rotation matrix.
glm::mat4 m4Model;
Stores the widget's model matrix which is based on Translation, Rotation and Scale matrices.
glm::mat4 m4Scale;
Stores the widget's scale matrix.
glm::mat4 m4Mvp;
Represents the current MVP matrix for the widget.