Image class reference
Widget that displays an image that uses a loaded texture. Example:
Window window(nullptr, "Image test", { {250,100}, {980,620}, WindowFlags::AutoInvokeRender});
Texture texture("path.png");
Image image(&window, {{500, 250}, {0, 0}, ImageFlags::DetectSize}, ImageTheme(), &texture);
Functions
Functions documentation
Image
(
Window
* window, const
Widget2DProps
& props =
Widget2DProps
({ 0,0 }, { 0,0 },
Anchor
::Left |
Anchor
::Bottom |
ImageFlags
::DetectSize), const
ImageTheme
& spriteProps =
ImageTheme
(),
Texture
* texture = nullptr );
Default constructor. Specifying a nullptr value as a texture is prohibited.
Image
(
Window
* window, const
Widget2DProps
& props, const
Theme
& theme,
Texture
* texture);
Delegating constructor with theme application.
virtual ~
Image
();
Destructor.
Image
* Clone() const override;
Clones the object (usefull while making copy of object that is casted to its base).
const
Color
& GetColor() const;
Returns the color of the widget.
void SetColor(
Color
color);
Sets the color of the widget.
const
Color
& GetBorderColor() const;
Returns the border color of the widget.
void SetBorderColor(
Color
color);
Sets the border color of the widget.
const
Dimension
<int>& GetBorderSize() const;
Returns the border size of the widget.
void SetBorderSize(
Dimension
<int> newBorderSize);
Sets the widget border size.
void SetTexture(
Texture
* newTexture);
Sets a new texture. New texture should not be nullptr. The widget will recalculate its dimensions according to flags.
const
Texture
* GetTexture() const;
Returns a pointer to the used texture.
void Render() override;
Renders the widget.
void CreateBuffers();
Creates OpenGL VAO and VBO.
void BindBuffers() override;
Binds the filled-in data arrays that are used in the rendering process.
void Cleanup();
Deletes OpenGL VAO and VBO.
Variables documentation
ImageTheme
m_ImageTheme;
Stores information about widget theme.
GLuint m_VertexArrayId;
OpenGL Vertex Array object.
GLuint m_VertexBufferId;
OpenGL Vertex Buffer object.
GLuint m_UvBufferId;
OpenGL UV Buffer object.