Background class reference
Widget, displays a solid color area. It can be used as a background in sub-widgets or windows.
Specifying a nullptr value as a window is prohibited.
Example (using widget as background for window):
Window window(nullptr, "Bg test", { {250,100}, {980,620}, WindowFlags::AutoInvokeRender});
Background bg(&window, {{0,0}, {0,0}, ResizePolicy::AutoFill});
Functions
Functions documentation
Background
(
Window
* window, const
Widget2DProps
& props, const
BackgroundTheme
& rectProps);
Default constructor.
Background
(
Window
* window, const
Widget2DProps
& props, const
Theme
& theme);
Delegating constructor with theme application.
Background
(const
Background
& copy);
Copy constructor.
virtual ~
Background
();
Destructor.
Background
& operator=(
Background
rhs);
Assignment operator.
friend void swap(
Background
& first,
Background
& second) noexcept;
Swap function.
Background
* Clone() const override;
Clones the object (usefull while making copy of object that is casted to its base).
const
Color
& GetColor() const;
Returns the color of the widget.
void SetColor(
Color
color);
Sets the color of the widget.
const
Color
& GetBorderColor() const;
Returns the border color of the widget.
void SetBorderColor(
Color
color);
Sets the border color of the widget.
const
Dimension
<int>& GetBorderSize() const;
Returns the border size of the widget.
void SetBorderSize(
Dimension
<int> newBorderSize);
Sets the widget border size.
void Render() override;
Renders the widget.
void CreateBuffers();
Creates OpenGL VAO and VBO.
void BindBuffers() override;
Binds the filled-in data arrays that are used in the rendering process.
void Cleanup();
Deletes OpenGL VAO and VBO.
Variables documentation
BackgroundTheme
m_RectangleTheme;
Stores information about widget theme.
GLuint m_VertexArrayId;
OpenGL Vertex Array Object
GLuint m_VertexBufferId;
OpenGL Vertex Buffer object