WorldMatrices struct reference
Stores matrices and vectors that are useful when rendering widgets.
Variables documentation
glm::vec3 v3CameraPosition = glm::vec3(0.0f, 0.0f, 0.0f);
Describes the location of the camera.
glm::vec3 v3LookAt = glm::vec3(0.0f, 0.0f, 0.0f);
Describes the observed location.
glm::mat4 m4Projection = glm::mat4(1.0f);
Describes the projection matrix for MVP.
glm::mat4 m4View = glm::mat4(1.0f);
Describes the view matrix for MVP