WorldMatrices struct reference


Stores matrices and vectors that are useful when rendering widgets.

Variables documentation

glm::vec3 v3CameraPosition	= glm::vec3(0.0f, 0.0f, 0.0f);

Describes the location of the camera.


glm::vec3 v3LookAt			= glm::vec3(0.0f, 0.0f, 0.0f);

Describes the observed location.


glm::mat4 m4Projection		= glm::mat4(1.0f);

Describes the projection matrix for MVP.


glm::mat4 m4View			= glm::mat4(1.0f);

Describes the view matrix for MVP