GlyphData struct reference
It stores all glyph data in relation to the created atlas texture file.
Variables documentation
        float fAdvX, fAdvY;Describes the cursor shift after drawing the glyph.
float fWidth, fHeight;Describes the dimensions of the glyph.
float fLeft, fTop;Describes the glyph relative position.
float fOffsetX, fOffsetY;Describes the position in atlas texture.
int iDescriptor;Describes the id of the character associated with the glyph.