GlyphData struct reference
It stores all glyph data in relation to the created atlas texture file.
Variables documentation
float fAdvX, fAdvY;
Describes the cursor shift after drawing the glyph.
float fWidth, fHeight;
Describes the dimensions of the glyph.
float fLeft, fTop;
Describes the glyph relative position.
float fOffsetX, fOffsetY;
Describes the position in atlas texture.
int iDescriptor;
Describes the id of the character associated with the glyph.