GlyphData struct reference


It stores all glyph data in relation to the created atlas texture file.

Variables documentation

float fAdvX, fAdvY;

Describes the cursor shift after drawing the glyph.


float fWidth, fHeight;

Describes the dimensions of the glyph.


float fLeft, fTop;

Describes the glyph relative position.


float fOffsetX, fOffsetY;

Describes the position in atlas texture.


int iDescriptor;

Describes the id of the character associated with the glyph.